Abstract

Abstract/Statement of Purpose:

Is it possible to make tangible the virtual experiences individuals experience online or in virtual spaces? What physical thing can be gotten back from all of the effort, time, and energy put into the creation of an avatar or a thriving metropolis of virtual denizens? Characters made in World of Warcraft can be output as physical models, unique down to every detail of armor the player has accrued in their time online. Linden dollars can be exchanged for actual currency in Second Life, allowing individuals to have entire careers creating and doing business within the virtual world. A physical book will be created from the input from the Text Wall probe during the previous term in the Super Studio 2 course. These seem close, but there’s more to explore. That is where I want to venture.

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